![]() At first glance it might look like the texture isn’t lined up correctly but often times it’s because you have overlapping vertices. ![]() Important - Make sure you smooth out the alpha channel as well!ģ.You might be seeing the original bump map/specular over the new texture.New object displaying remnants of old object If your shine has a yellow/blue/green hue, it may also be a bump map problem (missing alpha or incorrect size), see this S4S tutorial to familiarize yourself with bump mapsĢ.See this S4S tutorial to familiarize yourself with speculars.Even if the specular was done correctly, the creator may have attached an incorrect specular mask. ![]()
0 Comments
Leave a Reply. |